![]() You'll see the bolts rain down the moment you click. ![]() You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX. DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable.Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero. In honor of successfully changing into a Super Novice, you will receive a pair of Panties. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:ģ. He will ask you to bring the following items:ģ. Enter the room to the left and talk to Tzerero.Ģ. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Super Novices also have a Job Level of 99.Īdditionally, Super Novices have their own unique cart, should they choose to get one.ġ. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment. ![]() Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. The downside to this freedom of skills is the limitations that haunt all Novices - very low HP and SP (a Novice at heart). Super Novices are the most versatile among all classes have "true freedom" in build and skills. Super Novices also sport highly effective armor and shields which reduce elemental attacks. You can experiment with increase weight limit/pushcart if your build would have any extra points.Super novices are a special kind of class which exploits nearly every first class skill. ![]() If you're not going a flee hybrid build, I'd get Endure so you are immune to hit lock and the position bug that happens every time you're hit while moving.Īn insta-cast bolt build would be much more universal, and could basically farm any map, in case your server has some kind of rotating map bonus that many servers have these days. With a whisper angelic cardigan, you should get 95% flee easily on most of the stuff in prison. It is really nice since it requires very little consumables, and a couple of strawberries fills your SP bar to full. I started with a semi-flee/firewall build with 50 agi, 10 increase dodge, bless, 10 SP recovery, 10 firewall, and used the build to mass farm prison for elu's and cards and made bank. I've been experimenting with a lot of builds on originsRO, where a SN can easily outperform any of the 2nd jobs in solo farming. A magic SN can mob and kill while being able to tank thanks to their access to high flee and/or Endure and keep themselves permanently blessed and sped up, and always topped off from their powerful Heals. A melee one can get Steal 10 and Mammo 10 and farm much faster than a rogue, with infinite SP thanks to increase SP recovery's doubled effect on SNs who know the trick. I think SN is the best PVM farmer until late trans episodes when sniper and LK really become powerful farmers, because of their versatility and access to self-buffs and heals.
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